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	<description>Software Creation and Consultancy</description>
	<lastBuildDate>Wed, 28 Mar 2012 11:24:01 +0000</lastBuildDate>
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		<title>Testing is Everything and everything is a Test.</title>
		<link>http://www.songbird-creations.com/archives/173</link>
		<comments>http://www.songbird-creations.com/archives/173#comments</comments>
		<pubDate>Wed, 28 Mar 2012 00:24:43 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=173</guid>
		<description><![CDATA[You know what the hardest part (in terms of getting it done properly) about writing software is? Is it: Design? (nope), Coding? (nope), Making cool graphics? (nope) , Database access? (nope), Multi-threading? (nope), Concurrency? (nope).. Testing? Yes. &#160; You can have the best idea in the world, The best design to realize that idea, The best [...]]]></description>
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		<title>GUNS &#8211; a DelphiX Demonstration</title>
		<link>http://www.songbird-creations.com/archives/163</link>
		<comments>http://www.songbird-creations.com/archives/163#comments</comments>
		<pubDate>Tue, 27 Mar 2012 12:18:07 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=163</guid>
		<description><![CDATA[A DelphiX demonstration game. Guns is a single player game. You have some guns on the side of a mountain and you attempt to shoot the enemy guns on the other side of the mountain. Simple game concept and it&#8217;s nothing that hasn&#8217;t been done before. The game has been written to demonstrate some of [...]]]></description>
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		<title>The DelphiX tutorials are back&#8230;</title>
		<link>http://www.songbird-creations.com/archives/153</link>
		<comments>http://www.songbird-creations.com/archives/153#comments</comments>
		<pubDate>Mon, 26 Mar 2012 17:35:45 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=153</guid>
		<description><![CDATA[In April 2001, the Cerebral Bicycle Company created a set of Tutorials for a game programming component suite called DelphiX. Time moved on and the Cerebral Bicycle Company became Songbird Creations Ltd. Time had moved on and it had not been kind to the once beloved Delphi. &#160; It doesn&#8217;t feel like 10 years, but [...]]]></description>
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		<title>DelphiX Tutorial 6</title>
		<link>http://www.songbird-creations.com/archives/109</link>
		<comments>http://www.songbird-creations.com/archives/109#comments</comments>
		<pubDate>Mon, 26 Mar 2012 16:29:41 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=109</guid>
		<description><![CDATA[Playing with Others using the Direct Play component. DirectX Component list. Welcome to the DXPlay tutorial. This ones a bit more heavy going than the last ones because it has less to do with the game programming concepts and more to do with communication and networking concepts. Direct Play is broken down into component objects [...]]]></description>
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		<title>DelphiX Componenet List</title>
		<link>http://www.songbird-creations.com/archives/116</link>
		<comments>http://www.songbird-creations.com/archives/116#comments</comments>
		<pubDate>Mon, 26 Mar 2012 16:29:21 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=116</guid>
		<description><![CDATA[The components and what they do. DXDraw: The Direct X Component Your entryway to DirectX Programming. Sets up the DirectX display modes andother options visually without extra coding. The directX component is placed onto a form like any other Delphi component. DXDIB: Device Independant Bitmap Store images for painting onto a DX surface DXImageList: A [...]]]></description>
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		<title>DelphiX Tutorial 7</title>
		<link>http://www.songbird-creations.com/archives/112</link>
		<comments>http://www.songbird-creations.com/archives/112#comments</comments>
		<pubDate>Mon, 26 Mar 2012 16:25:43 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=112</guid>
		<description><![CDATA[Advanced Sprite handling &#8211; Drawing DirectX Component list. So, you&#8217;ve gotten this far, good. Now you&#8217;re ready for something a little more meaty than just bouncing balls? Well, don&#8217;t get your hopes up too much. We&#8217;re going to take the bouncing ball sample from earlier on. But we&#8217;re going to make it real pretty. There [...]]]></description>
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		<title>DelphiX Tutorial 5</title>
		<link>http://www.songbird-creations.com/archives/102</link>
		<comments>http://www.songbird-creations.com/archives/102#comments</comments>
		<pubDate>Mon, 26 Mar 2012 16:18:30 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=102</guid>
		<description><![CDATA[More Advanced Sprite handling &#8211; Collision DirectX Component list. So we&#8217;ve got sprites. We have lots of sprites. There are sprites coming out of our ears but at the moment, they just look very pretty on the screen and don&#8217;t do an awful lot at all. To make a game work, we need to interact [...]]]></description>
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		<title>DelphiX Tutorial 4</title>
		<link>http://www.songbird-creations.com/archives/98</link>
		<comments>http://www.songbird-creations.com/archives/98#comments</comments>
		<pubDate>Mon, 26 Mar 2012 16:09:49 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=98</guid>
		<description><![CDATA[Making noise using the Sound Component DirectX Component list. In this tutorial we will be making use of the DXWavelist component and the DXSound components. The wav files used in this tutorial can be downloaded here. Sounds   In this tutorial we will accomplish 4 things, Playing a wave, Altering the frequency of a wave [...]]]></description>
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		<title>DelphiX Tutorial 3</title>
		<link>http://www.songbird-creations.com/archives/94</link>
		<comments>http://www.songbird-creations.com/archives/94#comments</comments>
		<pubDate>Mon, 26 Mar 2012 16:07:34 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=94</guid>
		<description><![CDATA[Getting Input from using the Direct Input component The DXInput component is a great way to capture information from an input device. It does a great job of encapsulating DirectInput whilst giving extra functionallity such as Key binding. In this tutorial, we will learn how to get data from an analogue joystick and how to [...]]]></description>
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		<title>DelphiX Tutorial 2</title>
		<link>http://www.songbird-creations.com/archives/90</link>
		<comments>http://www.songbird-creations.com/archives/90#comments</comments>
		<pubDate>Mon, 26 Mar 2012 16:06:41 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.songbird-creations.com/?p=90</guid>
		<description><![CDATA[Basic Sprite Handling using the Sprite Engine component The Sprite engine component is quite badly documented, but depending on what you want to do, very simple to use. It requires a greater understanding of Delphi that the simple DirectX component tutorial. Basically here&#8217;s what you do. Place a DX Sprite engine component on your form [...]]]></description>
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