crashblock

In 2008 we released a shareware game called Crashblock. A game based on the legendary Tetris, with a twist:  Instead of guiding a shape to it’s ultimate destination to complete lines, you play from within the game to direct the shapes before they fall – getting out of the way before they do.

The demo is free to play and should you wish to purchase the full version, you need only enter the purchase code and the game is yours to play for as long as you want with all of the levels available.

Visit Crashblock.com

The game was developed using Borland Delphi using the SDL (Simple Direct media Layer) entirely in-house and won 1st place in the 2007 Pascal Game Development competition.

All graphics were also produced in-house.

The music was witten by Symphonic Chronicles.